AP: ObjectUtils
Gathers various useful utilities which may be useful in different situations. Among the available are:
Animator
– Allows for animating motion and transparency using defined vertices, different types of interpolation (linear, sine) and different loop types (loop, no loop, BiDi [= back and forth]). Its simple form (from-to) can be edited using theAnimatorEditor
plugin.ConnectionViz
– Displays data connection of the current object with others.CopyProperties
– Copies the attributes of another object (e.g. position in every frame).KeepOnScreen
– Keeps the object at a set position on screen.MTMatrixTransform
– DuplicatesMatrixTransform
of the current object for use in a thread (used in Phantom).ObjectEffect
– Adds an effect (color, transparency, normal display, visible bounding box, voxel field display etc.) to the owner object which represents object selection.ObjectEffectMan
– Acts as a manager for oneObjectEffect
, which can move from object to object (e.g. for displaying the selected object).ObjectInfo
– Broadcasts the owner object position, so that other abilities can follow.ObjectSelector
– Can ascertain the selected object and forward its ID (useful for further processing, e.g. inObjectEffectMan
).
- Vít Kovalčík (author)