Gathers various useful utilities which may be useful in different situations. Among the available are:
Animator– Allows for animating motion and transparency using defined vertices, different types of interpolation (linear, sine) and different loop types (loop, no loop, BiDi [= back and forth]). Its simple form (from-to) can be edited using the
ConnectionViz– Displays data connection of the current object with others.
CopyProperties– Copies the attributes of another object (e.g. position in every frame).
KeepOnScreen– Keeps the object at a set position on screen.
MatrixTransformof the current object for use in a thread (used in Phantom).
ObjectEffect– Adds an effect (color, transparency, normal display, visible bounding box, voxel field display etc.) to the owner object which represents object selection.
ObjectEffectMan– Acts as a manager for one
ObjectEffect, which can move from object to object (e.g. for displaying the selected object).
ObjectInfo– Broadcasts the owner object position, so that other abilities can follow.
ObjectSelector– Can ascertain the selected object and forward its ID (useful for further processing, e.g. in
- Vít Kovalčík (author)