In progress

List of currently researched and active projects along with their short description.

Art techniques

Development of various art technique exploiting possibilities of virtual environment such as spatial painting, design of geometrical sculptures or real-time visualization of fractal objects. See VEKVA for more information.

Main developer: Jiří Chmelík

Nature simulation

Real-time generation and simulation of various natural objects, environments and events raging from terrain rendering and weather simulation to creation of various habitats consisting of plants and animals.

Main developer: Rastislav Tisovčík

[ More detailed description will be available soon. ]

Physics simulations

Integration of NVIDIA PhysX into the vrecko framework. Should allow an easy definition and assignment of physical properties to virtual objects. Development of demonstration application for physics.

Main developer: Martin Pruška

[ More detailed description will be available soon. ]